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> DX11 demos und co
Roman001
Beitrag 23 Oct 2009, 18:53
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ZITAT
The first DirectX 11 benchmark released on the basis of Unigine engine ( WEBPAGE )

Tomsk, Russia - October 22, 2009 - Unigine Corp. today announced release of the first DirectX 11 benchmark "Heaven" that is based on its proprietary Unigine™ engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released "Sanctuary" and "Tropics" demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.

YOUTUBE 1: http://www.youtube.com/watch?v=bkKtY2G3FbU
YOUTUBE 2: http://www.youtube.com/watch?v=9F6zSgtRnkE

BENCHMARKDOWNLOAD: http://unigine.com/download

VORSCHAU:
(IMG:http://unigine.com/press-releases/091022-heaven_benchmark/dragon.jpg)





ZITAT
ATI Radeon™ HD 5800 Series Graphics Real-Time Demos ( WEBPAGE )

MECHA DEMO

The Mecha demo shows the results of a new approach to rendering semi-transparent objects without pre-sorting, known as order-independent transparency (OIT). It is made possible by the ATI Radeon™ HD 5800 Series of graphics processors and the new features of Microsoft® DirectX® 11 technology. Blending is an order-dependent operation that requires sorting objects before rendering them. Atomic operations and append buffers make it possible to construct per-pixel fragment lists and sort them on the GPU. The results are a significant increase in speed and accuracy over those possible with traditional techniques.


DEMODOWNLOAD: http://media.amddevcentral.com/video/gpu_v...ha-720p-web.mov

VORSCHAU:
(IMG:http://developer.amd.com/gpu_images/mecha_shot1.png)



LADYBUG DEMO

The Ladybug demo shows the results of a new approach to simulating lens-accurate depth-of-field effects based on real-world parameters of focal length and focus distance. This technique is made possible by the ATI Radeon™ HD 5800 Series of graphics processors and the Microsoft® DirectX® 11 and Direct Compute 11 technologies. Depth-of-field is used in feature films by cinematographers to subtly guide a viewer’s attention through a shot or to heighten the emotion of a scene. This technique finally provides developers with a way to achieve the same effects and bring new levels of cinematic realism to their games. This approach is enabled by features such as atomic operations and shared memory.

DEMODOWNLOAD: http://media.amddevcentral.com/video/gpu_v...ug-720p-web.mov

VORSCHAU:
(IMG:http://developer.amd.com/gpu_images/Ladybug01.jpg)


Der Beitrag wurde von Roman001 bearbeitet: 23 Oct 2009, 18:54
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Roman001   DX11 demos und co   23 Oct 2009, 18:53
Roman001   RE: DX11 demos und co   24 Oct 2009, 19:14

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